Skeleton Soldier wasn’t the best example of the self-awareness. He just looked and acted more like a skeleton than the brave warrior he is supposed to be.
That said, he could have saved his brother, but he didn’t. Why?
Because he failed to take the time to stop one of the monsters that killed the brother. There’s very little that Skeleton Soldier could have done that he would have been better off not having done, even if he could have used his strength to throw the monster into a wall.
He tried to kill a monster, and it killed him. He tried to protect his brother, and it killed him. It’s not like Skeleton Soldier could really have prevented the death of his brother. The only thing he could have done was try and stop the monster, and that was a pretty weak attempt, but he didn’t do anything that would have made it different from the monster that killed his brother.
As with most games of this type Skeleton Soldier, there’s a lot of luck involved.
And there’s a lot of luck involved with the monsters, but I think that what really bothers me the most is the lack of strategy involved in this game. It’s not that the guy who plays the game is bad at it, it’s that he can’t think of a strategy.
It’s really not that the monsters are too dumb to know how to attack the player.
In fact, in all the games I have played this year so far, I can’t imagine any of them were particularly good at this game. With that said, the monsters in this game are definitely very smart and well mannered. At one point in the game they even talk to the player about where they are going to go and how to get there.
The developers of Skeleton Soldier are aware that the monsters can be incredibly smart and well mannered, but they have never come to the table with a strategy. This is another reason why I think this game would be a lot of fun to play. A strategy would be just like a strategy game (where you are given a set of rules and then you have to figure out how to beat the game), but where you are given a way to solve problems and a way to avoid problems.
This is the sort of game that you can play in your own home, but I think it would be hard to find a home in a dungeon if it included enemies that are smarter than you. Instead they must be fought with melee weapons such as javelins and swords, but these are not exactly the sort of weapons that a person with a strong constitution can use. I think the developers would be better off finding a way to make the monsters smarter and more dangerous than they already are.